I remember doing PCG, it’s a really hard topic to work on (definitely the one I did the worst on), and sometimes things just don’t work out, so I get it.
However, I also feel like conceptually there’s some really strange choices. I’m not quite sure why movement was tank controls, or why the player seems to just constantly lean to a random side. However, the parry is kind of fun because it acts like a dash and let’s you go through walls, which is always funny.
But yeah, definitely a weird submission, but it’s a hard prompt. You’ll get ’em next time.
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So.
I remember doing PCG, it’s a really hard topic to work on (definitely the one I did the worst on), and sometimes things just don’t work out, so I get it.
However, I also feel like conceptually there’s some really strange choices. I’m not quite sure why movement was tank controls, or why the player seems to just constantly lean to a random side. However, the parry is kind of fun because it acts like a dash and let’s you go through walls, which is always funny.
But yeah, definitely a weird submission, but it’s a hard prompt. You’ll get ’em next time.